He then moved to Industrial Light & Magic and helped develop motion capture technology on films like The Hulk and Lemony Snicket’s A Series of Unfortunate Events. Its staff know a thing or two about how these studios work.īrady cut his teeth as an animation director at Pixar, where he worked on Toy Story 1 & 2 and A Bug’s Life. It is upfront about the fact that it wants to compete with high-end studios. What sets AMGI apart is its ambition, as well as the talent it has gathered to realize its vision. These ideas aren’t entirely novel - we recently spoke to a New York studio, Thinko, that’s combining puppetry, real-time animation, and clean-up in a similar way. Brady says that frames rendered in Unreal sometimes look indistinguishable from the results of a full-blown rendering engine. AMGI boasts that this pipeline collapses production to “a fraction of the traditional animation times,” without compromising too much on quality.
0 Comments
Leave a Reply. |